Gerald Wichmann <stile@ix.netcom.com> wrote: (Fri, 25 Oct 1996 11:51:20 -0700) > I'm a newbie coder so plz bear with me.. I have successfully compiled the > circlemud code and added 20 races to it successfully. I then spent some > time playing the game and find it odd that my new characters don't start > with any equipment or any gold to buy anything. I can't go into any dark > areas (there seem to be an abundance of them) cuz i can't afford a torch or > even a dagger to fight with. I've been searching through the code looking > for an area that initializes new characters and the only part i can really > find it the stats.. I would like to assign gold to a starting player based > on their class. What .C or .H file should i be lookign in? anyone have a > little code to share? i'm sure this is really simple.. > There is a newbie equipping procedure on the snippet page.. Follow the link from the FAQ. Alex does a bang up job making those code snippets avilable and they'll go a long ways towards helping you figure out how to add things.. > also now that i've added races i'd like to see that information displayed > and restructure what is shown when someone types SCORE.. where can i modify > that? > in act.informative.c the function DO_SCORE > also i'd like to restructure what is shown when HELP is typed.. where is this? > the file you want to edit is lib/text/help/screen --Gary -- http://www.polarnet.com/Users/gbarnett/ -- telnet://mud.polarnet.com:4000 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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