You wouldn't have any code snippets that could give me some idea of whree to start would you....I am kinda new at the CircleMUD code, and don't fully understand it. Shawn Daniel On Fri, 25 Oct 1996, Niese-Petersen wrote: > On Fri, 25 Oct 1996, Jörgen Zigge Sigvardsson wrote: > > > > > > > Does any one know where the code is, or can give me an idea how to set > > > the MUD up so instead of seeing: > > > > > > bread > > > bread > > > bread > > > > > > You see: > > > > > > [3] bread > > > > > > > It can be solved in 2 ways (that I know of) > > > > Way 1: (PSEUDO) > > > ---snip--- > > Way 2: (Also Pseudo) > ---snip--- > > Then way I did it, for some time ago on StrangeMUD, was do the stacking at > once in obj_to_obj, obj_to_room, obj_to_char, by going through the list of > objects and check if you find same kind. If it did add it into the list on > that spot, else add it first in list. Corpses and objects with same VNUM, > but not same description, wouldnt be stacked together. [Ofcoz had to check > for that too]. And then in list_obj_bleh_blah [cant remember what > function] just count the items that are the same [Like your PSEUDO thing] > Maybe slow.. But things was always in order. > You never saw: > > [2] bread > [3] sword > bread > > but: > [3] bread > [3] sword > > and if then someone droped a sword, it would be in the right > order, with breads first and then the swords. > > --- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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