On Mon, 28 Oct 1996 MAALEXAN@am.pnu.com wrote: - RH Green writes: - - >I have just installed the snippet that does multi attacks. But when a - >monster is close to death the mud crashes when it is hit repeatedly ?? any - >ideas how to avoid this ??? Sorry about hasseling you. - - This happened to me too. I wrote a routine that calculated the number of - attacks one obtained as a function of haste/slow and multi-attack status. - It then called hit from fight.c the requested number of times. The routine - worked fine until the mob died when the mud crashed. - - According to gdb termination occurred at this line in the hit function in - fight.c: - - if (ch->in_room != victim->in_room) { - if (FIGHTING(ch) && FIGHTING(ch) == victim) - stop_fighting(ch); When victim dies, it's extracted with extract_char(victim). Once that happens, any more attacks will crash the mud when you try to access victim->in_room. You need a check to make sure victim is a non-null value. Sam +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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