> Make your SPELL/SKILL set a WAIT_STATE for Both the Victim and the > Character when they use that spell or skill. Though My MUD is still in > its building stages right now we've added many Skills that use WAIT_STATE > for both Victim and Character! No you dont understand. Many Skills/Spells DO set a wait state on both of them. However NOWHERE in stock code is the players wait_state checked to keep them from hitting next round. Players can bash a mob, it goes out for a round and cant hith the player. Howver if you look at do_bash the player gets a wait_State of two rounds. Yet the player does NOT get paused 2 rounds. Will keep write on swinging, and worse yet can bash again immediately, thus the mob NEVER gets a chance. ******************************************************************* * Ron Hensley ron@dmv.com * * Systems Administrator http://www.dmv.com/~ron * * PGP Key at WWW Page * * DelMarVa OnLine 749-7898 Ext. 403 * ******************************************************************* +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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