> To see if they rented in a room, check their load room when they come into the game > (in interpreter.c nanny() CON_MENU case 1:) and see if it matches any in a list of > all the inn rooms(which you'll have to hardcode to make this easiest.. although i > guess you could make it dynamic by checking if the load_room has a mob with a special > function, and if it does, is the special a receptionist.). You can also add a new bitvector to the rooms that describes the INN as being such. This could also leaad to being able to other things with inns if you had other ideas too :) > cost of renting is set in objsave.c crash_load(); > > 'heal' code is in store_to_char() in db.c.. where it checks for if !POISONed just add > the same check_if_in_inn function you wrote for above. Christopher M. Ryan (the wannabe creator) drizzt@visi.net http://www.visi.net/~drizzt/index.html http://www.visi.net/~drizzt/quake/index.html +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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