Not to disrupt the questions from those who have no idea what it takes to run a mud (*cough* Bad Boy! Bad Boy *cough*) but i was wondering about the intracacies of re-programming a mud in a C++ OPP type mud. To get to some of the paticular's: 1. Charecter's: Structures or Classes? Switching to classes would allow for certain player-specific actions (equiping, removing, fighting) to be contained within the class. Not much of an advantage if you look at it one way, I'm open to your opinions on the matter, from charecter creation to death. 2. Channels? I'm thinking that removing the current channel system with a stream defined to send messager over the telnet system would be easier to deal witht he current system. Image sending text to players with statements like 'pout << "You are sleeping";' and 'vout << "You fell chilled";' rather than the sprintf etc statements in current Circle coding. Adding gossip, chat, and clan channels could be a greatly simplified process, all derivatives of a (new? Know c++ but not much about unix specfic stuff like socket programming) base stream. 3. Anything not coming to me at the moment :p __ __ \ \\ / // "If I were a dinosaur, I'd be a licalottapus!" \ \\ / // _____ __ __ ______ ___ -Jonathan "Jax" Armsterd \ \/ // // \\ |\\ /|| || \\ | || > << || ||||\\ //|| |----<< | || Hard to believe, / /\ \\ || |||| \\ // || || \\| || Harder to killfile! / // \ \\ \\___//_|| \// ||_||____//|_|| /_// \_\\ In God We Trust. All others pay cash. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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