Edward Glemkowski wrote: > > i want to be able to use a comm channel without actually having to > specificy a person using it, something like: > > ACMD(do_qsay); > qsay(NULL, buf, 0, 0); > > however, obviously, NULL won't work :P > is there any convenient way to specificy some dummy user (e.g. Puff, > loaded in some room that is inaccessible), without using a spec_prog > or a mobprog? (basically, i just want an announcer :) I guess you want an announcer that doesn't exist in the mud.. why not just set up a loop to go through all the playing characters, and just send_to_char() to them? The comm channels are all highly dependant on haveing an actual (N)PC use them. -Ser -- -- dkarnes@mystech.com -- -- Serapis, Imp of Dark Pawns -- -- knight.ufp.org 4000 -- -- Open for Beta testing -- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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