Guys- I have a problem with the "Throw" skill I am writing. Everything works great until I try to remove the obj from the char and put it into the target room. I know what the problem is but can't seem to fix it. Here's what I am doing: unequip_char(ch, WEAR_WIELD); obj_from_char(weapon); obj_to_room(weapon, target_room); Now 'weapon' is defined as the object that ch is wielding, so when I try to obj_from_char it, it isn't wielded anymore and that's why I get the crash. How can I reorder this, or redefine weapon so that it exists? I have tried: weapon = unequip_obj(ch, WEAR_WIELD) and obviously this monster doens't work (grin): obj_to_room(obj_from_room(obj_from_char(unequip_char(ch, WEAR_WIELD))), target_room); Anyway, any help is appreciated, -Brian -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Brian Guilbault - GMI Engineering Institute E-mail: guil9964@gmi.edu, dante@i-55.com WWW: http://apollo.gmi.edu/~guil9964 QuarantineMUD: Telnet to exit1.i-55.com 4000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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