I've finally taken the time to fix a lot of the really nasty bugs in obuild, especially the zone editor. I'm not sure if the zedit create crashbug is fixed since I haven't been able to duplicate it. If someone would be willing to give me temporary access to a machine that has this crashbug I'd really appreciate it. Here's a list of bugs I've fixed (that I can remember): Crashbug associated with saving mobs/objects that already exist Mstat hitpoints display Object extra description infinite loop bug "Remove" reset command display crashbug Memory allocation crashbug in add_zone (possible cause of zedit create bug) zflags crashbug when used in a zone with no resets memory allcation crashbugs in add_reset_com crashbug associated with stating and zflagging the top zone various memory leaks and code cleanups Many thanks to everyone who submitted bug reports, especially Daniel Burke, who pointed out a lot of problems. The only bug I'm aware of that might still be there is the zedit create bug. This one won't compile as is, since I added mob and object deletion capabilities (or rather didn't bother taking it out of the code I was working on). All you need to do is edit structs.h and add an "int deleted;" to struct index_data, or take out the deletion code. To use the new feature, type oedit delete <object number>. Same goes for medit delete. THe object or mob will continue to exist until the mud is rebooted, so you can use oedit undelete <#> if you change your mind. Note that this is strictly an imp command. I'll make it available o builders in a later version. Sam p.s. In case you can't read my mind, it's here: ftp.clark.net/pub/samedi/act.build.c +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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