I've add the auction system off of the ftp site and I have it all setup and working, except I've changed the messages, the problem I'm having is it looks like this: A: [Strider] <a sword> MinBid: 100 A: [Joe-Bob] I'll pay 100 for a sword! A: [Strider] a sword is going to Joe-Bob for 100 coins. <-- NOTE 1 A: [Strider] a sword is going once to Joe-Bob for 100 coins. A: [Strider] a sword is going TWICE to Joe-Bob for 100 coins. A: [Strider] a sword SOLD to Joe-Bob for 100 coins. I've tweaked with the code and tried several different things but I can't get rid of the line that is marked above, any help? I'll post the chunk of code that displays it now. /***** LOTS OF CODE *****/ void auction_update(void) { if (auction.ticks == AUC_NONE) /* No auction */ return; if (auction.ticks >= AUC_BID && auction.ticks <= AUC_TWICE) { if (auction.bidder) sprintf(buf2, "[%s] %s is going %s%sto %s for %ld coin%s.", auction.seller->player.name, auction.obj->short_description, auction.ticks == AUC_ONCE ? "once " : "", auction.ticks == AUC_TWICE ? "TWICE " : "", auction.bidder->player.name, auction.bid, auction.bid != 1 ? "s" : ""); else if (auction.ticks == AUC_ONCE) { sprintf(buf2, "[%s] Due to lack of interest, %s is no longer for sale.", auction.seller->player.name, auction.obj->short_description); auction_reset(); auction.ticks--; } else sprintf(buf2, "[%s] %s %ld coin%sminimum.", auction.seller->player.name, auction.obj->short_description, auction.bid, auction.bid != 1 ? "s " : " "); AUC_OUT(buf2); auction.ticks++; return; } if (auction.ticks == AUC_SOLD) { /* Sold */ sprintf(buf2, "[%s] %s has been sold to %s for %ld coin%s", auction.seller->player.name, auction.obj->short_description, auction.bidder->player.name, auction.bid, auction.bid != 1 ? "s." : "."); AUC_OUT(buf2); /* Make sure object exists here on line below */ /* Swap gold */ GET_GOLD(auction.seller) += auction.bid; GET_GOLD(auction.bidder) -= auction.bid; /* Swap item */ obj_from_char(auction.obj); obj_to_char(auction.obj, auction.bidder); # if 0 } else { /* Place whatever code here you wish to happen when the character * no longer holds the object, if you simply don't let them get * rid of it just delete the #if to #endif, I made the auctioner * lose the value of the bid. */ } #endif auction_reset(); return; } } Sorry to spam the list with this much code. -- Leonard Burns IV lburns@continet.com +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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