well, I know how to do multiple attacks.. I am gonna make them like AD&D i.e. 1-6 1 attack 7-13 1, 2, 1, 2... what I was wondering.. <I know if()s take lotsa memory for their purpose.. I think anyways> if there is a way to do that without using if()s.. for warriors/berserkers.. i.e. have the multi attack system.. err anyways.. also I was wondering about monks.. I know a bunch of ifs is memory waste.. before on my old MUD I had a for statement.. <made by another person not me> so that instead of ifs there was like a switch I think.. anyways here is the MAIN question: what is a proficient way to do a martial arts skill which affects how many attacks a monk gets.. <also level affects it> i.e. if they above a level, and have a certain prof, they get x attacks.. attacks wouldn't be 100% of time.. like if prof > number(50,100) then.. they attack.. what is a proficient way to do attacks like 2 1 round <automatically> 1 1 round <automatically> 2 1 round 1 2 1 etc etc.. so that warriors/rangers/berserkers.. <maybe not rangers> automatically get certain attacks depending on level.. sorry for all this senseless spam.. but thanks for any help |-\ \ / / \ \ \ /< \ \-| / \ ..... asha ..... bmw@efn.org mud.penguin.net 4000 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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