>I was just putting some more races in and wondered if there was a limit to >how many races circlemud can handle in it's present form? Reason i ask is >i notice in several spots the proggie is shifting a bit depending on which >race is chosen. I figure eventually if you keep shifting that bit it's >going into the ol bit-bucket.. so how many races can one have? > >-Gerald You've noticed this too, huh? I get the left-shift warning 3 times when compiling because my highest bitvector type thingie is (1 << 34). I think it's because of the 32-bit thing, but i'm not sure, and have yet to figure out how to get it to go away. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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