On Tue, 5 Nov 1996 MAALEXAN@am.pnu.com wrote: > I was a god on a well-developed mud for some time. This mud had 10 races > and 11 classes with about 55 allowable combinations of the two. I went > thru the player file and looked at the popularity of the various class > combinations for players who had reached 10+ level (out of 100), giving me > about 200 players in my sample. I found that 10 combinations of classes > and races accounted for over 95% of the players. (Something like 20 > combinations were not used by anyone). Now that I am working on my own mud, > it seemed to me that instead of coding in races as a thing separate from > classes, why not just add in the popular combinations (or facsimiles > thereof) as classes? Anyone here have experience with a similar approach? Similar situation on my mud. We started out with about 2 dozen types and the same 3 keep coming up. So when I imp my own mud, I'll remember to use their class balance as a reference, and know which 3 classes already rock and what 2 really suck. > On another topic. I've been having discussions with players on things they > would like to see. The gist of what they want is to have more hydrid > classes where a player can do it all (fight, cast spells, do thief stuff). > It seems to me that such hydrid classes take away from he "pure" classes > (fighters, mages, thieves) that specialize in one aspect of the game. If > this is the general trend in hack'n'slash mudding then the end result would > be a single class and a single race. Have other imps/admins seen this > trend in their muds or others they frequent? Yeah, the problem with players is that they are "munchkin". They ALWAYS want more skils/spells in the same class. You gotta have some high level rewards - say only a straight thief can learn a certain kick butt skill/spell. > The approach I favor is strict separation of class functions so that the > playing experience for different classes is very different. Different > classes would use different strategies to gain exp and use different eq. Am > I bucking a trend here and so am doomed to failure? Nah. Wish more muds did that. __ __ \ \\ / // "If I were a dinosaur, I'd be a licalottapus!" \ \\ / // _____ __ __ ______ ___ -Jonathan "Jax" Armsterd \ \/ // // \\ |\\ /|| || \\ | || > << || ||||\\ //|| |----<< | || Hard to believe, / /\ \\ || |||| \\ // || || \\| || Harder to killfile! / // \ \\ \\___//_|| \// ||_||____//|_|| /_// \_\\ In God We Trust. All others pay cash. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST