Okay.. here is my problem, I added an attributes command, and a new score
thing.. anyways.. here is the problem.. I type att.. it says all the stuff
fine except for one thing, the top line:
C Craraererttttbubus s r r shsh
should be
Character attributes for Nashak
and
ScSce e fofoatatn n r r shsh
should be
Score information for Nashak
my code is as follows:
ACMD(do_attributes)
{
sprintf(buf, " Character attributes for %s\r\n",
GET_NAME(ch));
sprintf(buf, "\r\n%sLevel: %d Race: %s Class: %s\r\n", buf,
GET_LEVEL(ch),
RACE_ABBR(ch), CLASS_ABBR(ch));
sprintf(buf, "%sAge: %d yrs / %d mths Height: %d inches Weight: %d
lbs\r\n", buf,
age(ch).year, age(ch).month, GET_HEIGHT(ch), GET_WEIGHT(ch));
if (GET_CLASS(ch) == CLASS_WARRIOR && GET_STR(ch) == 18)
sprintf(buf, "%sStr: %d/%d Int: %d Wis: %d\r\nDex: %d
Con: %d Cha: %d",
GET_STR(ch), GET_ADD(ch), GET_INT(ch), GET_WIS(ch),
GET_DEX(ch), GET_CON(ch), GET_CHA(ch));
else
sprintf(buf, "%sStr: %d Int: %d Wis: %d\r\nDex: %d
Con: %d Cha: %d",
GET_STR(ch), GET_INT(ch), GET_WIS(ch), GET_DEX(ch),
GET_CON(ch), GET_CHA(ch));
sprintf(buf, "%sArmor Class: %d\r\n", buf, GET_AC(ch));
sprintf(buf, "%sHitroll: %d Damroll: %d\r\n", buf, (ch)->points.hitroll,
(ch)->points.damroll);
sprintf(buf, "%sAlignment: %d\r\n", buf, GET_ALIGNMENT(ch));
sprintf(buf, "%sSaving Throws: PAR[%d] ROD[%d] PET[%d] BRE[%d]
SPE[%d]\r\n", buf,
GET_SAVE(ch, 0), GET_SAVE(ch, 1), GET_SAVE(ch, 2),
GET_SAVE(ch, 3),
GET_SAVE(ch, 4));
}
ACMD(do_score)
{
struct time_info_data playing_time;
struct time_info_data real_time_passed(time_t t2, time_t t1);
sprintf(buf, " Score information for %s\r\n", GET_NAME(ch));
sprintf(buf, "\r\n%sLevel: %d Race: %s Class: %s Sex: ", buf,
GET_LEVEL(ch), RACE_ABBR(ch), CLASS_ABBR(ch));
switch (GET_SEX(ch)) {
case SEX_MALE: strcat(buf, "Male\r\n"); break;
case SEX_FEMALE: strcat(buf, "Female\r\n"); break;
default: strcat(buf, "Neutral\r\n"); break;
}
sprintf(buf, "%sHit points: %d(%d) Moves: %d(%d) Mana:
%d(%d)\r\n", buf,
GET_HIT(ch), GET_MAX_HIT(ch), GET_MOVE(ch), GET_MAX_MOVE(ch),
GET_MANA(ch), GET_MAX_MANA(ch));
sprintf(buf, "%sCoins carried: %d gold\r\n", buf, GET_GOLD(ch));
sprintf(buf, "%sCoins in bank: %d gold\r\n", buf, GET_BANK_GOLD(ch));
playing_time = real_time_passed((time(0) - ch->player.time.logon) +
ch->player.time.played, 0);
sprintf(buf, "%sPlaying time: %d days / %d hours.\r\n", buf,
playing_time.day,
playing_time.hours);
sprintf(buf, "%sStatus: ", buf);
switch (GET_POS(ch)) {
case POS_DEAD: strcat(buf, "Dead.\r\n"); break;
case POS_MORTALLYW: strcat(buf, "Mortally wounded.\r\n"); break;
case POS_INCAP: strcat(buf, "Incapacitated.\r\n"); break;
case POS_STUNNED: strcat(buf, "Stunned.\r\n"); break;
case POS_SLEEPING: strcat(buf, "Sleeping.\r\n"); break;
case POS_RESTING: strcat(buf, "Resting.\r\n"); break;
case POS_SITTING: strcat(buf, "Sitting.\r\n"); break;
case POS_FIGHTING: strcat(buf, "Fighting.\r\n"); break;
case POS_STANDING: strcat(buf, "Standing.\r\n"); break;
default: strcat(buf, "Floating.\r\n"); break;
}
sprintf(buf, "%sEnchantments: ", buf);
if (IS_AFFECTED(ch, AFF_BLIND))
strcat(buf, "Blindness ");
if (IS_AFFECTED(ch, AFF_INVISIBLE))
strcat(buf, "Invisible ");
if (IS_AFFECTED(ch, AFF_DETECT_INVIS))
strcat(buf, "Detect Invis ");
if (IS_AFFECTED(ch, AFF_SANCTUARY))
strcat(buf, "Sanctuary ");
if (IS_AFFECTED(ch, AFF_POISON))
strcat(buf, "Poison ");
if (affected_by_spell(ch, SPELL_ARMOR))
strcat(buf, "Armor ");
if (IS_AFFECTED(ch, AFF_INFRAVISION))
strcat(buf, "Infravision ");
strcat(buf, "\r\n");
if (GET_COND(ch, DRUNK) > 10)
strcat(buf, "You are drunk.\r\n");
if (GET_COND(ch, FULL) == 0)
strcat(buf, "You are hungry.\r\n");
if (GET_COND(ch, THIRST) == 0)
strcat(buf, "You are thirsty.\r\n");
send_to_char(buf, ch);
}
does anyone have any idea why it doesn't show the top lines correctly?
maybe should I *buf = '\0' at the top? don't think that would change
anything though, since I started the fresh buf by not adding %s in front
of the top line, then putting buf.. anyways.. I am stumped here.. please
help =)
|-\ \ / /
\ \ \ /<
\ \-| / \
..... asha .....
bmw@efn.org
mud.penguin.net
4000
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