(Thanks to Haddix for his previous comments on this..) I've implemented mounts, and now I've run into a.. er... "problem", for lack of a better word..(Got mounts working by duping/modifying the pet shop code). If I want my mounts to have their OWN FULL/THIRST/DRUNK points, am I going to have to copy/edit/modify/hack db.c and CREATE() a mob with a unique RNUM every time a mount is purchased? As is, I've got FULL/THIRST/DRUNK working - for one hour. After that hour, EVERY copy of that mob on the mud has these stats reset to 0, regardless if said copy of that mob has a special IS_MOUNT flag set or not.. Not looking for code here, just pointers or ideas... Thanks in advance.. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST