hey, im just wondering how you will make a no level system work? i mean, what do people fight for if not levels? ive never seen this before, but it seems like an interesting idea, and i am curious bout it... and, no, dropping levels down wont hurt anything, because in structs.h you will find a #define lvl_impl 34 etc, just change them down to the appropriate levels Nic Suzor At 06:14 PM 11/4/96 -0800, Wizard Productions wrote: >Hey. Ok I am just starting out on my first circle MUD. I wanted to find >out from somone on here who has been dealing with it a while the answer to >this question. > >I plan on dropping the available levels on my MUD to 10 as apposed to the >stock 34. Is this a safe thing to do? I want to keep mortals at level 1 >and run with a levelless system. I am just worried since the imp level is >currently 34 and I want to make it 10 will this cause a major spazz or >what?? > >Thanks for the time. Thanatos@iCE-Dawn MUD. > >+-----------------------------------------------------------+ >| Ensure that you have read the CircleMUD Mailing List FAQ: | >| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | >+-----------------------------------------------------------+ > > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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