Re: [Circle] [CODE] Level Drops

From: Nic Suzor (suzor@bluesky.net.au)
Date: 11/06/96


hey,
im just wondering how you will make a no level system work? i mean, what do
people fight for if not levels? ive never seen this before, but it seems
like an interesting idea, and i am curious bout it...
and, no, dropping levels down wont hurt anything, because in structs.h you
will find a #define lvl_impl 34 etc, just change them down to the
appropriate levels

Nic Suzor

At 06:14 PM 11/4/96 -0800, Wizard Productions wrote:
>Hey.  Ok I am just starting out on my first circle MUD.  I wanted to find
>out from somone on here who has been dealing with it a while the answer to
>this question.
>
>I plan on dropping the available levels on my MUD to 10 as apposed to the
>stock 34.  Is this a safe thing to do?  I want to keep mortals at level 1
>and run with a levelless system.  I am just worried since the imp level is
>currently 34 and I want to make it 10 will this cause a major spazz or
>what??  
>
>Thanks for the time.  Thanatos@iCE-Dawn MUD.  
>
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