> Date: Mon, 04 Nov 1996 19:43:27 -0500 > From: BlackWind <BlackWind@multiplex.com> > Organization: teen1net > To: CircleMUD <circle@cspo.queensu.ca> > Subject: [Circle] Opinion > Ok, here's a question of opinion. I'm adding dual wield, and not as a > skill, I'm adding it more as a command as wield is (everyone can use it > at level 40 out of 100 mortal levels). Now, I want to know if you think > it would be easier this way, and add an ACMD for do_dual, or to just > make it so you type wield and if you're already wielding a primary > weapon, it'll wield the secondary. I kinda like the first one, but > everytime I type dual <item> it crashes...I added the dual command in > interperter.c, and here's what I put in act.item.c: your going about it the hard way, just check if the person has a WEAPON in the HOLD position and if so hit with that weapon, thats what we did... and it works fine, even with wpn_spells. =:) +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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