well, I have created a new spec_proc called black_dragon.. <also going to have more, but not until this one starts workin' :P> anyways.. the mud compiles fine, and when I fight the mob.. he just attacks like normal.. the spec never goes off.. I assigned the spec in spec_assign.c, put the following spec code in spec_procs.c.. not sure of anything else I need to do.. oh I also set NPC flag SPEC SPECIAL(black_dragon) { struct char_data *vict; if (cmd || GET_POS(ch) != POS_FIGHTING) return FALSE; /* /------normally 45, but I tried 1, and it still v never called the spec */ if (number(1, 50) >= 1) { act("$n breathes acid!", 1, ch, 0, 0, TO_ROOM); for (vict = world[ch->in_room].people; vict; vict = vict->next_in_room) { GET_HIT(vict) -= dice(GET_LEVEL(ch) / 20, GET_LEVEL(ch) / 10); if (GET_HIT(vict) >= -10) send_to_char("You are burned by the acid!", vict); update_pos(vict); } } return TRUE; } any help will be highly appreciated =) Nash +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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