On Mon, 11 Nov 1996, Andrew Jones wrote: > Okie how about this instead why not add an identifer for the spell > definitions like class in class.c, you know like: > spell_level(SPELL_HEAL, CLASS_CLERIC, RACE_HUMAN, 16); Well, then it's only for Human Clerics. What if you want it for Dwarven and Elven Clerics, too? Then you get: spell_level(SPELL_HEAL, CLASS_CLERIC, RACE_HUMAN, 16); spell_level(SPELL_HEAL, CLASS_CLERIC, RACE_ELF, 16); spell_level(SPELL_HEAL, CLASS_CLERIC, RACE_DWARF, 16); As if there wasn't enough repition with the fact that you have to do those individually for each class, think of the mess you'll get when you want Human, Orc, and Dwarven warriors or thieves to get a skill AND Elven thieves, too. That means you'll end up with 8 repitions just to assign that one skill to a range of classes and races. Also, what if you don't want that one particular skill race restricted? It ends up to be more of a bother than not. The method I posted not too long ago should work out a bit better. Personally, I removed classes and levels and the whole fool way of assigning spells and skills to things... :O~ -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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