We just replaced OasisOLC with obuild .06 with the new act.build.c. after some testing, we found a few majior problems: rset desc, edit desc, look at room, and *BANG CRASH* the next time, that didn't hurt us, but... rset desc, look, (still okay) redit save, *BANG CRASH* the next time, both of those had no prob, but... rset desc, look, redit save, look, rset desc, look, *BANG CRASH* Also, it still outputs the ^M's, and everywhere it doesn't output the 'Okay.'. Any help would be much appreciated! ********************************* We've been getting a crashes with obuild.06 too. We see it with oedit create. When you create a new object the object is "a bug" instead of a new object. If you try to osave the mud crashes. Here's a gdb backtrace #0 0xad37c in free_unlocked () #1 0xad340 in free () #2 0xaae88 in copy_object (dest=0x259160, src=0x246070) at act.build.c:4875 #3 0x96bcc in do_oedit (ch=0x32d260, argument=0xeffff73d " create", cmd=170, subcmd=0) at act.build.c:823 #4 0x6d51c in command_interpreter (ch=0x32d260, argument=0xeffff738 "oedit create") at interpreter.c:690 #5 0x1a728 in game_loop (mother_desc=3) at comm.c:603 #6 0x1987c in init_game (port=6666) at comm.c:242 #7 0x197c8 in main (argc=3, argv=0xeffffdd4) at comm.c:212 int copy_object(struct obj_data * dest, struct obj_data * src) { int j; struct extra_descr_data *desc, *desc2; if(!src || !dest) { log("SYSERR: copy_object: source or destination object empty"); return 1; } if(dest->name) free(dest->name); <this is line 4875> if(dest->short_description) free(dest->short_description); +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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