For those that helped, here's the final version we're using. ------------------------------ ACMD (do_sacrifice) { struct obj_data *obj, *next_obj; argument = one_argument(argument, arg); if (!*arg) { send_to_char("Sacrifice what?\r\n", ch); return; } if (!(obj = get_obj_in_list_vis(ch, arg, world[ch->in_room].contents))) { sprintf(buf, "You don't see %s %s here!\r\n", AN(arg), arg); send_to_char(buf, ch); } if (!IS_CORPSE(obj)) { sprintf(buf, "Sorry, but %s %s is not a corpse.\r\n", AN(arg), arg); send_to_char(buf, ch); } else { for (obj = world[ch->in_room].contents; obj; obj = obj->next_content) { next_obj = obj->next_content; if (IS_CORPSE(obj)) { extract_obj(obj); send_to_char("You have been rewarded for your sacrifice.\r\ n", ch); GET_GOLD(ch) ++; } } } } ------------------------- You will need to add the appropriate calls in interpreter.c and in utils.h you will need to add with the rest of the utility calls #define IS_CORPSE(obj) ((obj) && (GET_OBJ_TYPE(obj) == ITEM_CONTAINER) \ && GET_OBJ_VAL(0, 3) == 1) Thanks for the help on this silly question. Grond SENT FROM: GAME ROOM ON THE LAKE BBS (GROTL.COM) YOUR PLACE FOR ONLINE ENTERTAINMENT PHONE: (704) 664-6742 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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