I'm still getting the ch->inroom = NOWHERE problem... Here is my code where I THINK I should change something, although this hasn't worked... Maybe someone could tell me something from here... ! This is in CON_MENU case 1 ! ------------------------------ reset_char(d->character); if (PLR_FLAGGED(d->character, PLR_INVSTART)) GET_INVIS_LEV(d->character) = GET_LEVEL(d->character); if ((load_result = Crash_load(d->character))) d->character->in_room = NOWHERE; save_char(d->character, NOWHERE); send_to_char(WELC_MESSG, d->character); d->character->next = character_list; character_list = d->character; if ((load_room = GET_LOADROOM(d->character)) != NOWHERE) load_room = real_room(load_room); /* If char was saved with NOWHERE, or real_room above failed... */ if (load_room == NOWHERE) { if (GET_LEVEL(d->character) >= LVL_IMMORT) { load_room = r_immort_start_room; } else { load_room = r_mortal_start_room; } } --------------------------------- Now looking at this... Where should I make my changes? +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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