G'Day all. I've finished using the stock areas to test my code as my area dudes are getting some area's done, so i edited out all the unwanted .zon .wld .obj .shp and .mob in their respective "index" files in their respective dirs. Now, when i check my log (thanks again Chris (i think it was him) for the logging help for win95), it gives me all these vnum errors. But i thought I removed all those things from my index file! So i hunt around, and low and beyold, I find this function in the spec_assign.c file. Now. 2 questions. What does this do AND do i need it. My guesses are - they FORCE add these objs/mobs to the mud and NO, delete those lines. Any help would be greatly appreciative. Jussy from down down down under. **** 8< cut here >8 ****** [from spec_assign.c] ... void assign_mobiles(void) { SPECIAL(postmaster); SPECIAL(cityguard); SPECIAL(receptionist); SPECIAL(cryogenicist); SPECIAL(guild_guard); SPECIAL(guild); SPECIAL(puff); SPECIAL(fido); SPECIAL(janitor); SPECIAL(mayor); SPECIAL(snake); SPECIAL(thief); SPECIAL(magic_user); void assign_kings_castle(void); assign_kings_castle(); ASSIGNMOB(1, puff); /* Immortal Zone */ ASSIGNMOB(1200, receptionist); ASSIGNMOB(1201, postmaster); ASSIGNMOB(1202, janitor); /* Midgaard */ ASSIGNMOB(3005, receptionist); ASSIGNMOB(3010, postmaster); ASSIGNMOB(3020, guild); ASSIGNMOB(3021, guild); ASSIGNMOB(3022, guild); ASSIGNMOB(3023, guild); ASSIGNMOB(3024, guild_guard); ASSIGNMOB(3025, guild_guard); ASSIGNMOB(3026, guild_guard); ASSIGNMOB(3027, guild_guard); ASSIGNMOB(3059, cityguard); ASSIGNMOB(3060, cityguard); ASSIGNMOB(3061, janitor); ..... and it goes ON AND ON AND ON .... +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST