I dunno.. mebe it's me.. but I'd put a case 0 in there just incase something gets messed and this is called when dam == 0. (They'd die ;) ) > switch(rooms_fallen) { case 0: dam = 0; > case 1: dam = GET_MAX_HIT(ch) * .2; > case 2: dam = GET_MAX_HIT(ch) * .3; > case 3: dam = GET_MAX_HIT(ch) * .66; > case 4: dam = GET_MAX_HIT(ch) * .9; > default: dam = GET_MAX_HIT(ch); /* ouch */ > } Chris Grantham Head Administrator ObjectMURPE (tm) ObjectMURPE, MURPE, OM, and OMURPE are trademarks of the ObjectMURPE Development Group. -- Unsolicited commercial email will be proofread and sent back to its source, along with a bill for $150 U.S. The act of mailing such messages to this account indicates acceptance of these terms. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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