Re: [Circle] [Code] falling_char

From: Chris Grantham (casper@optima.mme.wsu.edu)
Date: 11/15/96


I dunno.. mebe it's me.. but I'd put a case 0 in there just incase
something gets messed and this is called when dam == 0. (They'd die ;)    )

> switch(rooms_fallen) {
case 0: dam = 0;
>   case 1: dam = GET_MAX_HIT(ch) * .2;
>   case 2: dam = GET_MAX_HIT(ch) * .3;
>   case 3: dam = GET_MAX_HIT(ch) * .66;
>   case 4: dam = GET_MAX_HIT(ch) * .9;
>   default: dam = GET_MAX_HIT(ch);  /* ouch */
> }

Chris Grantham
Head Administrator
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