Well, due to all these bugs, I will post to the list my race code, here is my hand made race.doc for all of you who are tired of buggy one =) -=-=-=-=-=-=-=-=-=- structs.h -=-=-=-=-=-=-=-=-=- Search for: #define CLASS_GIANT 5 Below it, add: #define RACE_UNDEFINED -1 #define RACE_HUMAN 0 #define RACE_ELF 1 #define RACE_GNOME 2 #define RACE_DWARF 3 #define NUM_RACES 4 Search for: #define CON_DELCNF2 16 /* Delete confirmation 2 */ Below it, add: #define CON_QRACE 17 /* Race? */ Search for: struct char_player_data { char *name; /* PC / NPC s name (kill ... ) */ char *short_descr; /* for NPC 'actions' */ char *long_descr; /* for 'look' */ char *description; /* Extra descriptions */ char *title; /* PC / NPC's title */ byte sex; /* PC / NPC's sex */ byte class; /* PC / NPC's class */ Below it, add: byte race; /* PC / NPC's race */ Search for: struct char_file_u { /* char_player_data */ char name[MAX_NAME_LENGTH+1]; char description[EXDSCR_LENGTH]; char title[MAX_TITLE_LENGTH+1]; byte sex; byte class; Below it, add: byte race; -=-=-=-=-=-=-=-=-=- utils.h -=-=-=-=-=-=-=-=-=- Search for: #define CLASS_ABBR(ch) (IS_NPC(ch) ? "--" : class_abbrevs[(int)GET_CLASS(ch)]) Below it, add: #define RACE_ABBR(ch) (IS_NPC(ch) ? "--" : race_abbrevs[(int)GET_RACE(ch)]) Search for: #define GET_CLASS(ch) ((ch)->player.class) Below it, add: #define GET_RACE(ch) ((ch)->player.race) -=-=-=-=-=-=-=-=-=- races.c(MAKE NEW FILE) -=-=-=-=-=-=-=-=-=- #include "sysdep.h" #include "conf.h" #include "structs.h" #include "interpreter.h" #include "utils.h" const char *race_abbrevs[] = { "Hum", "Elf", "Gno", "Dwa", "\n" }; const char *pc_race_types[] = { "Human", "Elf", "Gnome", "Dwarf", "\n" }; /* The menu for choosing a race in interpreter.c: */ const char *race_menu = "\r\n" "Select a race:\r\n" " [H]uman\r\n" " [E]lf\r\n" " [G]nome\r\n" " [D]warf\r\n"; /* * The code to interpret a race letter (used in interpreter.c when a * new character is selecting a race). */ int parse_race(char arg) { arg = LOWER(arg); switch (arg) { case 'h': return RACE_HUMAN; break; case 'e': return RACE_ELF; break; case 'g': return RACE_GNOME; break; case 'd': return RACE_DWARF; break; default: return RACE_UNDEFINED; break; } } long find_race_bitvector(char arg) { arg = LOWER(arg); switch (arg) { case 'h': return (1 << 0); break; case 'e': return (1 << 1); break; case 'g': return (1 << 2); break; case 'd': return (1 << 3); break; default: return 0; break; } } -=-=-=-=-=-=-=-=-=- class.c -=-=-=-=-=-=-=-=-=- Search for: case CLASS_WARRIOR: ch->real_abils.str = table[0]; ch->real_abils.dex = table[1]; ch->real_abils.con = table[2]; ch->real_abils.wis = table[3]; ch->real_abils.intel = table[4]; ch->real_abils.cha = table[5]; if (ch->real_abils.str == 18) ch->real_abils.str_add = number(0, 100); break; } Below it, add: switch (GET_RACE(ch)) { case RACE_HUMAN: break; case RACE_ELF: ch->real_abils.dex += 1; ch->real_abils.intel += 1; ch->real_abils.con -= 1; ch->real_abils.str -= 1; break; case RACE_GNOME: ch->real_abils.intel += 1; ch->real_abils.wis -= 1; break; case RACE_DWARF: ch->real_abils.con += 1; ch->real_abils.intel -= 1; ch->real_abils.cha -= 1; break; default: break; } -=-=-=-=-=-=-=-=-=- constants.c -=-=-=-=-=-=-=-=-=- Search for: "Self-Delete 2", Below it, add: "Select race", -=-=-=-=-=-=-=-=-=- db.c -=-=-=-=-=-=-=-=-=- Search for: GET_CLASS(ch) = st->class; Below it, add: GET_RACE(ch) = st->race; Search for: st->class = GET_CLASS(ch); Below it, add: st->race = GET_RACE(ch); -=-=-=-=-=-=-=-=-=- interpreter.c -=-=-=-=-=-=-=-=-=- Search for: extern const char *class_menu; Below it, add: extern const char *race_menu; Search for: int parse_class(char arg); Below it, add: int parse_race(char arg); Search for: SEND_TO_Q(class_menu, d); SEND_TO_Q("Class: ", d); STATE(d) = CON_QCLASS; break; Change it to: SEND_TO_Q(race_menu, d); SEND_TO_Q("Race: ", d); STATE(d) = CON_QRACE; break; Below it, add: case CON_QRACE: load_result = parse_race(*arg); if (load_result == RACE_UNDEFINED) { SEND_TO_Q("\r\nThat's not a race.\r\nRace: ", d); return; } else GET_RACE(d->character) = load_result; SEND_TO_Q(class_menu, d); SEND_TO_Q("Class: ", d); STATE(d) = CON_QCLASS; break; -=-=-=-=-=-=-=-=-=- act.wizard.c -=-=-=-=-=-=-=-=-=- Search for: ACMD(do_set) { int i, l; struct char_data *vict = NULL, *cbuf = NULL; struct char_file_u tmp_store; char field[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH], val_arg[MAX_INPUT_LENGTH] int on = 0, off = 0, value = 0; char is_file = 0, is_mob = 0, is_player = 0; int player_i = 0; int parse_class(char arg); Below it, add: int parse_race(char arg); Search for: { "cha", LVL_GRGOD, BOTH, NUMBER }, Below it, add: { "race", LVL_GRGOD, PC, MISC }, Search for: case 47: if (IS_NPC(vict) || GET_LEVEL(vict) >= LVL_GRGOD) RANGE(3, 25); else RANGE(3, 18); vict->real_abils.cha = value; affect_total(vict); break; Below it, add: case 48: if ((i = parse_race(*val_arg)) == RACE_UNDEFINED) { send_to_char("That is not a race.\r\n", ch); return; } GET_RACE(vict) = i; break; -=-=-=-=-=-=-=-=-=- Makefile -=-=-=-=-=-=-=-=-=- Search for: objsave.o olc.o shop.o spec_assign.o spec_procs.o spell_parser.o \ Change it to: objsave.o olc.o races.o shop.o spec_assign.o spec_procs.o \ spell_parser.o \ Search for: random.o: random.c $(CC) -c $(CFLAGS) random.c Below it, add: races.o: races.c sysdep.h conf.h structs.h interpreter.h utils.h $(CC) -c $(CFLAGS) races.c ^^^^^^^^ ***MAKE SURE THIS IS A <TAB> OR ELSE THE MAKEFILE WILL PRODUCE ERRORS!!!!!*** That's all you need. Simple, eh? Hope this helps... - Nashak On Fri, 15 Nov 1996, Bri - Circle List wrote: > > When trying to compile a pretty bare mud except for OasisOLC and a recently > > to the letter added races system (From races.doc) I get this: > I've been seeing a lot of messages complaining of bugs in races.doc.. the > original creator may wanna recheck his/her code. I coded races myself.. > they're not too hard, just pretty much copy class code over to race > variables and put one of the spares to race_value. Of course, some > modifications need to be made, but it's not too hard.. > > Bri > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > XXXXXXXXXXXXX //////////// //XXXXXXXXXXX\\ //////////// ////XXXXXXXXX\\\\ //////////// //////XXXXXXX\\\\\\ //////////// ////////XXXXX\\\\\\\\ //////////// //////////XXX\\\\\\\\\\ //////////// //////////// \\\\\\\\\\\\ //////////// //////////// \\\\\\\\\\XXX////////// Brian Williams //////////// \\\\\\\\XXXXX/////ashak bmw@efn.org //////////// \\\\\\XXXXXXX////// mud.penguin.net 4000 //////////// \\\\XXXXXXXXX//// //////////// \\XXXXXXXXXXX// //////////// XXXXXXXXXXXXX +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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