> I'm running circle off of my win95 pc and I just wanted to know if there is > something I have to do to get the objs to be saved because they are > current;y not being saved. > N.S. > __ __ The reason that objects aren't saved when your players quit is that certain unzip programs are buggy and don't completely recreate the MUD's directory structure (in particular, it doesn't create directories which have no files in them.) To fix, you must manually create the appropriate directories. Go to Circle's home directory, then go into the LIB\PLROBJS directory, i.e. cd \circlemud30bpl11 cd lib\plrobjs Then create these directories: MKDIR A-E MKDIR F-J MKDIR K-O MKDIR P-T MKDIR U-Z MKDIR ZZZ Object saving should then work. The syslogs are a different story; no data is written to the system logs because the code currently is configured simply to write all errors to the standard error file descriptor (stderr), and Windows doesn't seem to let you redirect stderr to a file the same way UNIX does. pl12 will let you direct logs to a specific file instead. Aliases don't save simply because no code exists to save aliases yet.. I never wrote it. That should also be fixed with pl12. I don't know when pl12 is coming out. Jeremy
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