At 06:15 PM 11/16/96 -0800, you wrote: > You'll need to add a struct char *rider and struct char *riding to the >mob/pc shared structs. This reminds me of a small problem I have encountered with pointers to characters. I first noticed it with my mount code but it has also happened with a few special procedures that point to characters. Anyways, what happens is that pointer to the character can get screwed up and it ends up pointing to something else, like another mobile or character. It usually happens right after a zone reset. It can be pretty amuzing when you are mounted on a horse one instant and then a rabbit or something else the next. Has anyone experience anything like this? Or is this more likely something I brought on myself with my endless hacks at the code? -Haddixx +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | -=-=- AVALANCHE MUD -=-=- | Haddixx | + Running at: 143.207.31.45 port 8000 + Brian M. Menges + | Imps: Haddixx [haddixx@megamed.com] | | + Devon [cthompso@chat.carleton.ca] + + | Web Site: http://www.megamed.com/~haddixx | | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST