On 18 Nov 96 at 10:55, Dan Johnson wrote:
> On 18 Nov 96 at 8:58, Brad Freshour wrote:
>
> > I just got AutoLoot and AutoSplit off of a WWW site that had snippets of
> > code. I'm a new Admin, and "inserted" everything in where it needed to be.
> > But when I compile (BSD using GCC), I get an error as follows:
> >
> > fight.c: In function `damage':
> > fight.c:764: too many arguments to function `die'
> >
> > Here is the snippet of code that it says as the error:
> >
> > }
> > /* Cant determine GET_GOLD on corpse, so do now and store */
> > sprintf(local_buf,"%ld", (long)local_gold);
> > }
> >
> > die(victim,ch);
> >
> > /* If Autoloot enabled, get all corpse */
>
> You forgot to add:
> if (IN_NPC(victim) && !IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOLOOT)) {
opps..sorry typo its if (IS_NPC....
> > do_get(ch,"all corpse",0,0);
> > }
> > /* If Autoloot AND AutoSplit AND we got money, split with group */
>
> also, you for got:
> if (ISS_AFFECTED(ch, AFF_GROUP) && (local_gold > 0) &&
same thing here: if (IS_NPC....
> PRF_FLAGGED(ch, PRF_AUTOSPLIT) && PRF_FLAGGED(ch, PRF_AUTOLOOT)) {
> > do_split(ch,local_buf,0,0);
> > }
> > }
> you will need to also add:
> }
> >
> >
> Hope that helps!!!
>
> -VOLAR-
> Dan Johnson
> > ---
> > Thanks for any help you can give me.
> >
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