Re: [Circle] Adding a POS_ position BEFORE POS_DEAD

From: Yoink! (xombi@accessus.net)
Date: 11/20/96


On Wed, 20 Nov 1996, Daniel Koepke wrote:

> On Wed, 20 Nov 1996, Daniel W. Burke wrote:
> 
> > 
> > On Tue, 19 Nov 1996, Jack Wilson wrote:
> > > >I want to insert a POS_ZOMBIE position in my player positions
> > > >before POS_DEAD, thus bumping all the existing positions up by
> > > >one.  I've scanned different bits of the code (esp. handler and
> > > >fight) and don't forsee any problems with this, but wanted to
> > > >ask first.. So.. is it safe to do this?

> > > This approach will break the CircleMUD socials DB, which stores
> > > all positions as numbers instead of strings.

> > can't forget the mob positions in the mob file either, if you plan on 
> > keeping the stock world it would be a big hassle

> Easy enough.  Just load them as they are, then have a function to
> write them out in the new format.  Then shutdown the MUD, change it
> to load in the new format, and presto!  Really easy.  It's one of those
> things that helped me implement my social editor (of course, I had
> to change the socials file format to include the min actor pos and
> min actor level).

Bad idea here from the get go.

You are better off just adding one affection flag.... 
 __      __ 
 \ \\   / //                "If I were a dinosaur, I'd be a licalottapus!"
  \ \\ / //  _____  __       __ ______  ___       -Jonathan "Jax" Armsterd
   \ \/ //  //   \\ |\\     /|| ||   \\ | ||   
    >  <<  ||     ||||\\   //|| |----<< | ||         Hard to believe,
   / /\ \\ ||     |||| \\ // || ||    \\| ||        Harder to killfile!
  / // \ \\ \\___//_||  \//  ||_||____//|_||
 /_//   \_\\       In God We Trust. All others pay cash.

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