Ok this comes from coding AND dnd background (who i *beleive* originated the THAC0).... you can actually have a NEGATIVE thac0, at least on the role playing side, it just means that you hit better and better, BUT i dont have my code infront of me, so i am not sure how this would affect that, as long as its just plugging a number into an equation, it should eb ok, if i am way off, a note to me would be appriciated, and flames of course to me. Ghost Shaidan On Thu, 21 Nov 1996, DJ Pure wrote: > > > > Is there some reason why I shouldn't set any of the THAC0 values to "0"? > > Yes there is. The lower the thaco value, the better it is to hit a mob. 0 > is the lowest there is. This means, when a die is rolled (d20) anything > UNDER your thaco value is considered a MISS [for armour class of zero, that > is], so if you have a thaco of 15, then it means you require a 15-20 on a > d20 roll to hit a mob with ac of 0. remember, though, that newbies have > HIGH (bad) thaco (ie. level 1 is around thaco 19), but then again, the mobs > they are trying to kill have crap armour, so it all balances out. This > ensures that level 1 newbies don't go and kill a dragon or whatever at > level 1. It's also realistic - with battle and adventuring experience, the > new *character* will soon grow in knowledge and combat prowess .. etc etc > etc. .. > > i think you get the drift. > > jussy > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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