On Wed, 20 Nov 1996, Zbynek Vyskovsky wrote: > > Do you plan on updating this file for bpl11? I am stuck in a conversion of > > real rooms to vnums and can only run the server if I comment that check, > > since it core dumps. Is If do comment it then it loads and the battle goes > > on, but It loads the players in the void and then transfers them.. to the > > void!..:) > > Do you plan on updating it or do I start hacking my way into this > > code?..:) > Sorry, I haven't bpl11 version. I haven't my own MUD, I'm only only GrGod > on MUD which I'm programming. It depense on Implementor. Don't comment check > but set variables battle_min_room, battle_max_room, battle_start_room and > battle_recall room to existing rooms. I will write it to README-file how to > set them. I did define the battle rooms, it crashes when checking the rnums against the vnums (I think, since if I comment that it runs), then, when the battle begins, all players are transferred to the void... The check doesn't run well, but I don't know how to fix it yet, also the transfer code is wrong (or depends on the previous check, which doesn;t run as planned). Luck Myth --------------------------------------------------------------------------- Eduardo Gutierrez de Oliveira eduo@sparc.ciateq.conacyt.mx Administrador de Internet Internet Administrator Proveedor de Servicio Internet CIATEQ, A.C. Internet Service Provider Centro de Investigacion y Asistencia Tecnica del Estado de Queretaro, A.C. http://sparc.ciateq.conacyt.mx/ --------------------------------------------------------------------------- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST