Okay, I'm having a bit of a problem with object structures for a function I'm trying to write. I want to be able to retrieve the name of an object in the room, that was the argument to a command I wrote. Now, I know how I can retrieve the weight, or the wear_flags (i.e.: GET_OBJ_WEIGHT(temp); OR temp->obj_flags.weight; But, how can I identify the name of the object? I have tried a large number of things, which include the following: temp->obj->name temp->obj_data.name temp->obj.name Can anyone please tell me what the correct syntax to retrieving this is? Do I need to declare a structure differently at the top of the function? If I'm being cryptic in my question let me know, and I can be more specific. Thanks a lot, Jeff Hanks bubonic@bsu-cs.bsu.edu +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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