to wait on input from a char for some action, say, like choose from a menu, is this what i need do do??... set a state of something (say #define CON_SoEd 17 ) in structs.h set the player state to that con...ch->desc->connected or STATE(d) = CON_SoEd. then parse arg for the input?? this is my first stab at it, but it appears that this is how the rest of the stuff is handled. am i doin it right? thanks for any help.... invincibill +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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