Hello there, I have a request for comments (he) for the list... I want to implement several commands and was wondering if anyone could help me out on sharing some ideas on how to do so (code and interface wise). I wanted to implement a 'snatch' command, that let you, when you saw some mortal with extraneous equipment, to snatch the equipment from him. For example, you could put 'snatch thunderbolt Frodo' and you would get the thuderbolt from Frodo, same thing should work for 'snatch all.potion Bilbo', I don't know if I am making myself clear here... I also want to limit areas, I was thinking of making flags for the rooms, but after a while it seemed ridiculous (I had over 8 flags, having for example a flag for not letting anyone under 20 and anyone over 40 to enter) and I was thinking if it would be possible to flag the zone itself so only a range of levels (implementors aside) could enter it... This should prevent also things like teleporting or transferring mobs (transferring PCs should be ok). So what I am looking for is a way to limit access to entire areas, not just some rooms... So HIgh level PCs cannot group with very low level ones and make them up many levels at once... What else.... Oh yes, what would be the best way to have classes that can learn both skill and spells? To change the levels array? The spells array? so if it is a spell or skill were not defined by the class but by the spell itself? How should I implement clans? Making it just like the classes? Only without any kind of affections whatsoever, so you'd be flagged as part of a clan and just that? How would you implement a clan channel? (actually I am worried about the clan selection in the channel, so you'd only hear what your clanmates have to say) Lastly, has anyone been able to make the battlefield work? I have mine working, but it won't transfer the players to their supposed fighting destinations, only to the void... Oh, yes, some quickies: 1.-How can I check to see if in any of the rent files are items with specific flags (carried or worn by users) 2.-Anyone experimenting crashes when saving with the tedit editor? 3.-How can I make an object that has an owner and only that owner can load it/carry it/wear it 4.-How can I make descriptions and flags for objects that are not used in all the objects with the same number, I mean, having several daggers, but personalize each to some degree, depending on the owner, or putting it with flags not common to the object but not changing all similar objects? Would another external file do the trick? I know it can be done right now, but it gets lost when the player exits or when the mud reboots... Thanks in advance for any help/hints/code you can share with me... Luck Myth --------------------------------------------------------------------------- Eduardo Gutierrez de Oliveira eduo@sparc.ciateq.conacyt.mx Administrador de Internet Internet Administrator Proveedor de Servicio Internet CIATEQ, A.C. Internet Service Provider Centro de Investigacion y Asistencia Tecnica del Estado de Queretaro, A.C. http://sparc.ciateq.conacyt.mx/ --------------------------------------------------------------------------- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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