The way i would do it would be roughly like this: add a new state (CON_ASK_COLOUR) or something, and then find where it sends the title screen to the player, and remove that. then find where it sets the state to CON_GET_NAME, and change that to CON_ASK_COLOUR. then go to interpreter.c, and add a case con_ask_colour, in which you put: send_to_q("do you want a colour title? Y/N \r\n", d); if (!*arg) close socket if (upper(*arg) == 'Y') { send_to_q(your_colour_title_screen, d); state(d) = con_get_name } if (upper(*arg) == 'N') { send_to_q(your_normal_title_screen, d); state(d) = con_get_name } else send_to_q("please type Y or N: ", d); } break; now, i dont have the code infront of me, but this should work with a couple of changes... give it a go... At 08:05 PM 11/25/96 -0500, BlackWind wrote: >I've been working for weeks on getting a prompt that asks if you want >ansi color, that comes up before the greetings screan. Unsuccesllfully >obviosly. Any help would be appriciated. > > Thanx, > Blackwind +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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