Hi Guys- I promoise this will be the last time I ask this question on this list, but I have to ask it again because I only got one response and unfortunately, it didn't solve my problem. When my players quit the game, everything works great. All of their gear gets saved properly, aliases save, everything. However, if we crash, or if the game is shut down, all of the players in the game lose all of their equipped gear and their aliases. I have elimintaed what I believe is every crash bug in my code and crashes are extremely rare, however it's a pain haveing to make everyone quit so that I can reboot, or if the server crashes or reboots that can be trouble. Obviously there is some sort of Crash_save problem or something. What I am looking for is which function is resposible for doing this, and where should I be lkooking for problems? I know about Crash_save_all, and some of the other crash functions, but they get called when a player quits because they take all !RENT items away, etc. I don't want to do that. It's also weird that it's only equipped stuff. This one is killing me here. I can't reimb 20 players every crash, and they certainly don't like the sound of "play at your own risk". Any Help is Appreciated, -Brian -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Brian Guilbault - GMI Engineering Institute E-mail: guil9964@gmi.edu, dante@i-55.com WWW: http://www.gmi.edu/~guil9964/ QuarantineMUD: Telnet to exit1.i-55.com 4000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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