[Circle] Check for Player

linebacker@microlink.net
Date: 11/28/96


I have a simple sacrifice command that simply extracts the object or corpse
from the room. My problem is that if a player tries to sacrifice a mob,
the game crashes. How would I perform a check to see that the argument
(*buf) is a mobile (or player)?

I check to see if the arg is an object by if (obj = get_obj_in_list_vis(blah..

How would I do this for a player or mob?



Thanks in advance..

CHuck



-- 
_/_/  +William Carson (Chuck)
_/_/    linebacker@microlink.net
_/_/    http://www.microlink.net/~linebacker
_/_/  +University of Missouri, Rolla
_/_/    dept. of electrical engineering
_/_/    wcarson@umr.edu
_/_/    http://www.umr.edu/~wcarson
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

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