G'Day All, i've read the docs, but i'm still unfamiliar with bitvectors and what they do. i know how to impleement them, but I'm not sure how to use them in the game. For example. I had this #define open 0 #define closed 1 #define locked 2 #define pickproof 3 #define secret_closed 4 #define secret_locked 5 #define secret_pickproof 6 and i was told i don't nned 5 and 6 cause 4 already 'encompasses' them. This is why I'm confussed, so can someone quickly explain them please *blush* Thanks as always. jussy +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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