Hiya all, I would like to make it so when my mud initially boots up the max_existing for mobs and objects is ignored. What whould I have to look at to achieve this? Let me explain why I want to do this. Say you have a real big weapon which you only want one of to be load into the mud per boot-up. I was thinking that you could put a max_existing of 1 on it, then load one copy of it where you want it and another it a special room which couldn't be accessed by anyone. That way even if a player gets the weapon and then rents it out. He/she still won't be able to go back and get another at repop. Same for special mobs etc. :) Thanks for any help. Fionn +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST