I implemented an AFK on my mud...it is just a toggle on/off. Also, I added a check to the make_prompt() When you are afk you see this: 100hp 57m 243end AFK> as opposed to: 100hp 57m 243end> just to remind the player that they're afk - also adds a flag to the title and whenever the player tries a tell, it tell thems they're afk - if a different char. sends a tell to the AFK char. it will give them a message that so and so is afk...but the tell still goes through. never know - they *might* be at keyboard. If they don't want tells coming in...that's what notell is for :) just a thought. Justin = Primacy +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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