I'm not sure if this has been posted before, but there is one condition in do_reply (act.comm.c) that causes crash: The code does not check to see if the player is linkless, thus fatal things will happen. This is what I did: if (tch == NULL) send_to_char("They are no longer playing.\r\n", ch); else if (!tch->desc) send_to_char("They are linkless at the moment.\r\n",ch); else ...... +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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