have 34 leves counting >>implementor level!! >> >>+-----------------------------------------------------------+ >>| Ensure that you have read the CircleMUD Mailing List FAQ: | >| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | >>+-----------------------------------------------------------+ >> >> >Nick B >nick@connecti.com >+-----------------------------------------------------------+ >| Ensure that you have read the CircleMUD Mailing List FAQ: | >| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | >+-----------------------------------------------------------+ Uhh....ok....I think I can decipher what you're trying to say. Check out the ftp site. ftp2.circlemud.org/pub/CircleMUD/3.x/docs is the complete addy (I think), get levels.doc from that directory. Or, in a nutshell, expand the thac0 array in class.c and saving throws in magic.c to the number of new levels, change LVL_IMPL et al in structs.h (again..I think) and change do_advance to level (your current level) so that you can advance yourself to the new level without wiping the player file. Of course the method I just outlined is probably laden with errors, so check the ftp site first... -- Romulan of DragonMUD login.greatbasin.net 4444 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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