On Sat, 7 Dec 1996, Dan Johnson wrote: > > I am haveing a problem with sac...two actually > > 1) if you get a corpse(have it in inventory), and type sac corpse...the > MUD crashes... > > 2) if you type sac <living mob> the MUD crashes... > before the call to extract_obj, you need to have a check to make sure it is in fact an obj and it is in the room. You should be able to do that with a command similar to, I don't have my code handy. if (!CAN_SEE_OBJ[in_room]) send_to_char("Sac What?", ch); Like I said, I don't have my code handy and I'm not thinking very clearly but that's basically the jist of what needs to be done. Hydragon +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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