Ok I basically had it like the ftp site, but I changed it to be exactaly like it...still crashes if I am holding a corpse, and type sac corpse, and if I type sac <mob> here's the code: do_sac <snipped> { struct obj_data *obj; one_argument(argument, buf); if (*buf) { if ((obj = get_obj_in_list_vis(ch, buf, world[ch->in_room].contents)) && (CAN_WEAR(obj, ITEM_WEAR_TAKE))) { act("$n sacrifices $p.", FALSE, ch, obj, 0, TO_ROOM); act("You sacrifice $p to your god.\r\nYou have been rewarded by your deit$ extract_obj(obj); } else if (!(CAN_WEAR(obj, ITEM_WEAR_TAKE))) { send_to_char("You can't sacrifice that!\r\n", ch); } } else send_to_char("Sacrifice what?\r\n", ch); return; } I don't know, can anyone else make sense of it? Thanks for the response that time..hehe Dan +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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