> It is not exactly a bug, but rather the lack of a check... > > If a user auctions something and he drops it the auction code will not > check for it and the mud will crash, it they change what they are auction > the same will happen. If I remember right, there was a nice comment in the code about this. The coder left it up to you to put whatever checks in that you wanted. I added this little snippet and had to add a few checks. Ie: After someone bids, then gives their gold away, how should the auction deal with this? Or, in your case, if the seller drops or does something with the item. Here's what I did... When a person offers something for auction, I take the item away from him. This prevents your dropping problem. As for the gold, if someone wants to bid on something and then give his gold away or something, I could care less. I let his gold-on-hand drop to negative. Once I think of a way they could abuse this, I'll change it. One thing you also need to check is whether the seller and bidder are still in the game. On my mud, I just won't let them quit while they are auctioning. Basically, though, the person who created the snippet left all these checks up to you. --Mym, the Incarnation of War --Mists of Chaos --Running on Cow.pasture.com 4000 ------------------------------------- | Everybody believes in something. | | I believe I'll have another beer. | ------------------------------------- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST