I ran across this bit of commented code in act.movement.c, in has_boat()..
   /*
    if (ROOM_IDENTITY(ch->in_room) == DEAD_SEA)
    return 1;
    */
Does anyone know what it was?  At a guess it would be something to 
identify water a that you'd float in, but that doesn't explain the 
ROOM_IDENTITY macro...
Brazil - Implementor if AddictMUD
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