I ran across this bit of commented code in act.movement.c, in has_boat().. /* if (ROOM_IDENTITY(ch->in_room) == DEAD_SEA) return 1; */ Does anyone know what it was? At a guess it would be something to identify water a that you'd float in, but that doesn't explain the ROOM_IDENTITY macro... Brazil - Implementor if AddictMUD addict.realms.org 4000 206.185.33.2 4000 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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