t 09:10 PM 12/11/96 +0000, you wrote: >Seems to be a little problem here. Maybe I am just being dumb, but has >anybody else found that in certain rooms corpse for dead players are not >generated? It works fine for dead mobs. (I use v3 patchlevel 11) > >First room I noticed this in is in the world that comes with the base >code): The Temple Square (Vnum:3005), Infact anywhere in Midgaard this >happens, which leads me to think that something is wrong with the >special proc for the janitors - I haven't altered this. > >Anybody else find this? > >Thanks, >Chris (Currently trying my best to ignore the filth in this list) Are you sure the fido's are not eating them? Or someone else is picking them up. I think some of the stock spec_procs do not check to see if the corpse is a PC's corpse or not. Otherwise I have not seen any problems such as you describe... The room should have no bearing on the make_corpse code unless the room had some sort of spec_proc for it.. hmm. Hope this helps, Chuck +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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