Oh... This reminds me... there's kindof a bug in stock circle... Attack a mob until he's incapacitated or mortally wounded, and immediately move him/her/it into a peaceful room... Then wait for it to die... :P (which never happens :) ) The fix? Well, it's kindof up to how you want to handle it... the actions that allow the mob/player to die while incapacitated or mortally wounded is just a damage() call where the victim and the damager are the same person (in this case the person who's incap./mort. wounded). You can put something along with the peaceful room check to allow the damage to happen if the victim and damager are both the same, but I think there are a lot more inconsistencies possibly opened up (still trying to track all of them down...) and so you may also want to restrict it to damage being only of TYPE_SUFFERING (and possibly SPELL_POISON, look in limits.c and decide for yourself ; damage() is in fight.c ). Alvoria MUD -- "Circle acts very strange when you're POS_DEAD and not dead." Address -- telnet://conan.ids.net:4000/ Homepage -- http://users.ids.net/~mudguy/ (under construction, perhaps not even updated for months to come) +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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