i have been having problems with obuild's zload and zequip. i THINK the problem is with the way it adds new objects and mobs and such to the zone table... since the world tables use an array(of sorts..) every time i add, say a new command to a particular command table, i need to allocate enough memory for a whole new zone table? or just that command table? copy it over, adding the new command and then free the old table(in a nut shell) is this right? i have been working on this problem for a week and i cant seem to find why the mud crashes. it doesnt crash right away. so i'm assuming its a problem with some memory getting overwritten. only thing is, all the code looks fine. what it does currently is just allocate enough memory for the old command table, plus the new command table then copies the old to a new one, adding in the command. doesnt this overwrite memory that something else is using? i think it does...and i'm gonna go on that assumption, just wanting to get some verification on this. am i afu?? anybody? thanks... invincibill +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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