Hello friends, I was considering the earlier talk about saved rooms. I seem to be inept in this matter, though I am tring hard :). okay.... o I started my defining a ROOM_SAVE flag...so far so good. o I went to db.c and at the end of boot up put the function I wanted to call to load the rooms saved objs..save_load() o in houce.c (I put it here for convienance) I put save_load() void save_load(void) { int i; extern int top_of_world; for (i=0; i<=top_of_world; t++)){ if(IS_SET(ROOM_FLAGS(i), ROOM_SAVE)) load_room_obj(i); /*function I want to load objs to room*/ } } o also in house.c i put load_room_obj() load_room_obj(int i) { I need to check if a file for this room exits in the format "vnum.save" if does not exist return else load all objs into room. } o also need a save function where do I put it so its updates as time goes on? how do I make a file if none exists how do i deal with objs in objs ? and finaly I need to save all objs in room into the before mentioned file ... Any help would be appreciated. -Thanks friends. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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